Showing posts with label push-your-luck. Show all posts
Showing posts with label push-your-luck. Show all posts
Friday, December 4, 2009
12/4 - Can't Stop
Posted by
Chris Ferejohn
0
comments
Labels:
Board games,
can't stop,
dice,
push-your-luck,
sid sackson
Thursday, December 3, 2009
12/3 - Can't Stop with Hilary
I managed to pick up the Sid Sackson push-your-luck classic Can't Stop at a thrift store in Mammoth for 50 cents. All it was missing were a couple of dice, which I replaced easily enough. Hilary and I broke it out for the first time this evening. Players take turn rolling dice to move their pawns up a stop-sign shaped board - you can stop at any time, end your turn, and "bank" your progress, but if you elect to keep going and make a roll that for which you can't score anything, you lose all your progress from that turn. Players race to get three of their pawns up the track.
It's an extremely pure expression of the push-your-luck genre. It's only drawbacks are limited player range (2-4) and a bit of player downtime, which push it down a little below Incan Gold, but still one I'm glad to have picked up, particularly at the price.
It's an extremely pure expression of the push-your-luck genre. It's only drawbacks are limited player range (2-4) and a bit of player downtime, which push it down a little below Incan Gold, but still one I'm glad to have picked up, particularly at the price.
Posted by
Chris Ferejohn
0
comments
Labels:
Board games,
can't stop,
dice,
push-your-luck,
sid sackson
Subscribe to:
Posts (Atom)