Showing posts with label can't stop. Show all posts
Showing posts with label can't stop. Show all posts

Saturday, December 5, 2009

12/5 - Can't Stop and Hive

Can't Stop

Won't somebody please help us stop? We Can't Stop! Seriously, I'm trapped in the internet. OK, actually, this was our last game of this for a while, but we've already gotten more than 50 cents of gameplay I'd say.

Hive

This evening, we went and visited my mom. I brought along Hive, a recent acquisition courtesy of the Black Diamond Games auction. My mom has a huge bee fetish - well, enthusiasm at any rate: she was a second grade teacher and teaching kids about bees was one of her favorite parts of the year. No surprise then that she really liked the theme of this game. She has asked me about "the bee game" a number of times since, but it's been hard to find time to play with her juggling 4 grandbabies and chasing/following my dad all around the globe in her retirement.

Friday, December 4, 2009

12/4 - Can't Stop

In an unsurprising development, we couldn't stop playing can't stop, so we played it again.

Thursday, December 3, 2009

12/3 - Can't Stop with Hilary

I managed to pick up the Sid Sackson push-your-luck classic Can't Stop at a thrift store in Mammoth for 50 cents. All it was missing were a couple of dice, which I replaced easily enough. Hilary and I broke it out for the first time this evening. Players take turn rolling dice to move their pawns up a stop-sign shaped board - you can stop at any time, end your turn, and "bank" your progress, but if you elect to keep going and make a roll that for which you can't score anything, you lose all your progress from that turn. Players race to get three of their pawns up the track.

It's an extremely pure expression of the push-your-luck genre. It's only drawbacks are limited player range (2-4) and a bit of player downtime, which push it down a little below Incan Gold, but still one I'm glad to have picked up, particularly at the price.

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